Heroes
Bree Heartstring
she/her, halfling, criminal, bard 4/cleric 2, played by Kelly
Abandoned at a very young age, Bree grew up on the streets of Mistcrown alone, until she was adopted into the Black Court. She had an affinity for music and learned to play several instruments in her youth. She was also adept at thieving. These two skills together made her a valuable asset to the Black Court.
Bree was always focused on what and where the closest valuable object was, and determined to figure out how she might obtain it--sometimes to her determent. She was slow to trust but fiercely loyal once she did. She valued freedom above all else, for herself and for others.
Later in life, after becoming one of the four Mistguard, she devoted herself to the goddess Mishakal and embraced her ability to heal others and her protective nature.
Abilities
After Long Rest
- Bardic Inspiration regain all uses, CHA
- Prepare Spells WIS + cleric lvl
- Regain Spell Slots 4 x 1st, 3 x 2nd, 2 x 3rd
From Race
- Lucky Reroll 1s on attacks, checks, and saves
- Halfling Nimbleness Can move through spaces of creatures larger than you
- Naturally Stealthy Can stealth when behind creatures larger than you
From Class
- Bardic Inspiration bonus action, 60ft, 10min, +1d6 check, attack, or save, CHA times/long rest
- Jack of all Trades +1/2 proficiency bonus to ability checks not proficient in
- Song of Rest during short rest, +1d6 hp for anyone who spent any hit dice (one extra d6 per rest; not per hit die)
- Cutting Words reaction, 60ft, -one bardic inspiration die from check, attack, or save
- Disciple of Life healing spells extra 2 + the spell lvl HP
- Channel Divinity action, turn undead or preserve life (heal 5 x cleric lvl), multiple targets within 30ft, 1/long rest
From Background
- Criminal Contact
From Items
- Nishanesti's Dagger +1d4 damage x number of other far sea daggers within 100ft
Davos Kahn
he/him, human, sage/haunted one, wizard 6, played by Jordan
Even Davos was not sure how long he'd been alive. He was an important figure hundreds of years before, during the great war. It was then that he made his greatest blunder--a mistake he hid from for centuries, seeking solace in the bottom of bottle after bottle.
Davos would go to great lengths to avoid talking about the past that haunted him and the guilt that threatened to consume him. He sought knowledge above all else and believed it was the main path to self-improvement. As such, he never could avoid getting swept up in a compelling mystery. He had lost faith in humanity and preferred the company of animals.
Abilities
After Long Rest
- Prepare Spells INT + wizard lvl
- Regain Spell Slots 4 x 1st, 3 x 2nd, 2 x 3rd
- Roll Portent two d20s
- Regain Zalabor's Staff Uses equal to proficiency bonus
From Class
- Arcane Recovery short rest, regain spell slots = 1/2 wizard level rounded up, once per long rest
- Portent roll two d20s, replace any check, save, or attack with those rolls before they are rolled
- Expert Divination when 2nd or high divination spell cast regain 1 spell slot below that lvl, no higher than 5th lvl
From Background
- Researcher
From Items
- Color Changing Robes of Preservation bonus action, change color of robes to any other color, complex patterns require WIS check
- Zalabor's Staff proficiency bonus charges/long rest, chromatic orb of 1d8 x charges spent damage
- Tewodro's Dagger can cast fog cloud on self (20ft radius cloud of smoke for 1 hour)
Illgiem Zaphkiel
he/him, aasimar, soldier, paladin 6, played by Kent
Illgiem was once a simple soldier. He lost his ///
Illgiem could find beauty in all things, but especially in women. He always fought to protect those who couldn't defend themselves. He was impulsive however, jumping into conflicts without much thought, which would often put those he cared for most in danger.
After Long Rest
- regain use of Healing Hands and Radiant Soul
- Prepare Spells CHA + 1/2 Paladin lvl
- regain use of Divine Sense (1+CHA), Lay on Hands (lvlx5), and Channel Divinity (1)
- Regain Spell Slots 4 x 1st, 2 x 2nd
- Prepare Spells CHA + paladin lvl/2
- Compliment Vainglorious Boots DC 10 CHA check, on fail must succeed on a DC 15 CHA save or be charmed for 1d12 hours
From Race
- Celestial Resistance resistance to necrotic and radiant damage
- Darkvision 60ft, dim is bright, dark is dim, no color
- Healing Hands action, touch, 1d4 x proficiency bonus healing, 1/long rest
- Radiant Soul bonus action, 1 minute, + proficiency bonus radiant damage 1/turn, flying speed = walking speed, 1/long rest
From Class
- Divine Sense action, 1 turn, location and type of celestial, fiend, or undead within 60ft, and consecrated or desecrated places and objects, 1 + CHA/long rest
- Lay on Hands action, touch, restore HP = Paladin lvl x 5/long rest, 5 points to cure disease or poison
- Protections reaction, with shield, 5ft, disadvantage on attack against friendly also within 5ft
- Divine Smite spend spell slot on attack hit, + 2d8 radiant damage +1d8/spell slot above 1st (+1d8 against undead or fiend)
- Divine Health Immune to disease
- Channel Divinity 1/long rest
- Nature's Wrath action, 10ft, STR or DEX save or restrained, repeat save at end of turn
- Turn the Faithless action, 30ft, WIS save or turned for 1min
- Extra Attack 2 x attacks
- Aura of Protection you and all allies within 10ft gain +CHA on saves
From Background
- Military Rank
From Items
- Javelin of Giant-Friend returns after being thrown, +1d4 damage to target and all in the path of returning
- Vainglorious Boots +20ft speed, advantage on performance checks and DEX saves, disadvantage on stealth checks
Abilities
Ravyn Lenoir
she/her, tiefling, criminal, rogue 6, played by Olivia
Grew up on the streets of Llanaga, the capital city of Ellandon, Ravyn ///
Ravyn always had an escape plan, be that from people, situations, or locations. She was slow to trust others but fiercely loyal once she did. She valued freedom and charity, and would always do what she believed to be right despite the consequences. With all her might and will, she sought the sorceress who killed her found family.
Abilities
After Long Rest
- Apply Poison to Wendimu's Dagger lasts the whole day
- regain use of Infernal Legacy (1)
From Race
- Helish Resistance Resistance to fire damage
- Infernal Legacy thaumaturgy cantrip, hellish rebuke 1/day as 2nd lvl spell
From Class
- Sneak Attack +3d6 damage to 1 attack/turn when you have advantage or when friendly is within 5ft of target
- Cunning Action bonus action to dash, disengage, or hide (cannot make off-hand attack when using this feature because both are bonus actions)
- Assassinate Advantage on creature who hasn't acted yet, critical hit during surprise round
- Uncanny Dodge damage/2, reaction
From Background
- Criminal Contact
- Blindsight 30ft, only form of vision
From Items
- Wendimu's Dagger poisons last full day