J

Fell



Tables

Drives

I seek wealth...

d20 Drive
1 to gain power and influence over others
2 to acquire prestige and status among my peers
3 to secure the safety and well-being of my family and loved ones
4 to gain access to luxuries and resources not available in my current circumstances
5 to fund a personal quest for knowledge, adventure, or revenge
6 to acquire magical items or abilities
7 to establish a stronghold to protect against my enemies
8 to become independent from oppressive rulers or institutions
9 to gain access to forbidden or ancient knowledge
10 to create a legacy for future generations
11 to fund a rebellion or resistance against an unjust regime
12 to seek redemption for past wrongs
13 to become a leader or hero
14 to gain control over valuable resources such as gold mines, trade routes, or fertile land
15 to pay off debts or obligations
16 to gain leverage in political or social negotiations
17 to gain respect or admiration from others
18 to provide for future generations
19 to buy freedom (for myself or others)
20 to be able to help and support others in need

Equipment

Tools (1 C)

Air bladder, animal trap, bellows, crowbar, flint & steel, glue, grappling hook, lantern & oil (4 hours), lockpicks, manacles, rope (25 feet), sack, saw, shovel, spikes, torch (1 hour), etc.

Luxuries (10 C)

Book, face paint, fire oil, glass bottle, holy water, hourglass, incense, jewelry, mirror, musical instrument, quill & ink, salt, spyglass, etc.

Rations (1 C per day)

Jerky, dried fruit, hardtack, nuts, etc.

Animals

Goat (15 C), horse (75 C), mule (30 C)

Vehicles

Carriage (350 C), cart (30 C), rowboat (100 C), wagon (200 C)

Services

Good meal (1 C), pint of ale (1 C), armor repair (10 C/armor), silvered weapon (20 C), warm bed (5 C/week)

Hirelings (cost per day)

Untrained (5 C), novice (15 C), professional (30 C), expert (60 C), veteran (120 C), master (240 C)

Crude Weapons (1 C, d4, bulky)

Bow, club, staff, pitchfork, etc.

Hand Weapons (5 C, d4)

Dagger, sling, hand axe, etc.

Simple Weapons (10 C, d6)

Javelin, lance, mace, shortsword, shortbow, etc.

Battle Weapons (20 C, d8, bulky)

Battle axe, crossbow, flail, longsword, longbow, warhammer, etc.

Pure Iron Weapons

Cost double, break if 1 is rolled on their steel die.

Crude Armor (20 C, 1 armor, bulky)

Rough breastplate, brigandine, ceremonial, etc.

Great Armor (40 C, 2 armor, bulky)

Mail, plate, scale, etc.

Shield (10 C, +1 armor, bulky)

Heater, kite, targe, etc.

For even more or alternate equipment, use the equipment list from Cairn or the adventuring gear from Old-School Essentials.

Names

Names from Cairn by Yochai Gal.

d20 Given Name
1 Agune
2 Arwel
3 Breagan
4 Boroth
5 Bronwyn
6 Breagle
7 Cannora
8 Canhoreal
9 Drelil
10 Emrys
11 Esme
12 Gringle
13 Gruwid
14 Henaine
15 Lisabeth
16 Mannog
17 Morgwen
18 Orthax
19 Sybil
20 Wenlan
d20 Family Name
1 Abernathy
2 Addercap
3 Burl
4 Candlewick
5 Cormick
6 Crumwaller
7 Dunswallow
8 Getri
9 Glass
10 Harkness
11 Harper
12 Loomer
13 Malksmilk
14 Smythe
15 Sunderman
16 Swinney
17 Thatcher
18 Tolmen
19 Weaver
20 Wolder

Spells

Spells from Cairn by Yochai Gal.

d100 Spell Effect
1 Adhere An object is covered in extremely sticky slime.
2 Anchor A strong wire sprouts from your arms, affixing itself to two points within 50ft on each side.
3 Animate Object An object obeys your commands as best it can.
4 Anthropomorphize An animal either gains human intelligence or human appearance for one day.
5 Arcane Eye You can see through a magical floating eyeball that flies around at your command.
6 Astral Prison An object is frozen in time and space within an invulnerable crystal shell.
7 Attract Two objects are strongly magnetically attracted to each other if they come within 10 feet.
8 Auditory Illusion You create illusory sounds that seem to come from a direction of your choice.
9 Babble A creature must loudly and clearly repeat everything you think It is otherwise mute.
10 Bait Flower A plant sprouts from the ground that emanates the smell of decaying flesh.
11 Beast Form You and your possessions transform into a mundane animal.
12 Befuddle A creature of your choice is unable to form new short-term memories for the duration of the spell.
13 Body Swap You switch bodies with a creature you touch If one body dies, the other dies as well.
14 Charm A creature you can see treats you as a friend.
15 Comprehend You become fluent in all languages for a short while.
16 Command A target obeys a single three-word command that does not cause it harm.
17 Cone of Foam Dense foam sprays from your hand, coating the target.
18 Control Plants Nearby plants and trees obey you and gain the ability to move at a slow pace.
19 Control Weather You may alter the type of weather at will, but you do not otherwise control it.
20 Cure Wounds Restore 1d4 STR per day to a creature you can touch.
21 Deafen All nearby creatures are deafened.
22 Detect Magic You can see or hear nearby magical auras.
23 Disassemble Any of your body parts may be detached and reattached at will, without causing pain or damage. You can still control them.
24 Disguise You may alter the appearance of one character at will as long as they remain humanoid Attempts to duplicate other characters will seem uncanny.
25 Displace An object appears to be up to 15ft from its actual position.
26 Earthquake The ground begins shaking violently. Structures may be damaged or collapse.
27 Elasticity Your body can stretch up to 10ft.
28 Elemental Wall A straight wall of ice or fire 50ft long and 10ft high rises from the ground.
29 Filch A visible item teleports to your hands.
30 Flare A bright ball of energy fires a trail of light into the sky, revealing your location to friend or foe.
31 Fog Cloud A dense fog spreads out from you.
32 Frenzy A nearby creature erupts in a frenzy of violence.
33 Gate A portal to a random plane opens.
34 Gravity Shift You can change the direction of gravity, but only for yourself.
35 Greed A creature develops the overwhelming urge to possess a visible item of your choice.
36 Haste Your movement speed is tripled.
37 Hatred A creature develops a deep hatred of another creature or group and wishes to destroy them.
38 Hear Whispers You can hear faint sounds clearly.
39 Hover An object hovers, frictionless, 2ft above the ground. It can hold up to one humanoid.
40 Hypnotize A creature enters a trance and will truthfully answer one yes or no question you ask it.
41 Icy Touch A thick ice layer spreads across a touched surface, up to 10ft in radius.
42 Identify Owner Letters appear over the object you touch, spelling out the name of the object's owners, if there are any.
43 Illuminate A floating light moves as you command.
44 Invisible Tether Two objects within 10ft of each other cannot be moved more than 10ft apart.
45 Knock A nearby mundane or magical lock unlocks loudly.
46 Leap You jump up to 10ft high, once.
47 Liquid Air The air around you becomes swimmable.
48 Magic Dampener All nearby magical effects have their effectiveness halved.
49 Manse A sturdy, furnished cottage appears for hours You can permit and forbid entry to it at will.
50 Marble Craze Your pockets are full of marbles, and will refill every 30 seconds.
51 Masquerade A characters appearance and voice becomes identical to those of a character you touch.
52 Miniaturize A creature you touch is shrunk down to the size of a mouse.
53 Mirror Image An illusory duplicate of yourself appears and is under your control.
54 Mirrorwalk A mirror becomes a gateway to another mirror that you looked into today.
55 Multiarm You temporarily gain an extra arm.
56 Night Sphere A 50ft wide sphere of darkness displaying the night sky appears before you.
57 Objectify You become any inanimate object between the size of a grand piano and an apple.
58 Ooze Form You become a living jelly.
59 Pacify A creature near you has an aversion to violence.
60 Phobia A nearby creature becomes terrified of an object of your choice.
61 Pit A pit 10ft wide and 10ft deep opens in the ground.
62 Primal Surge A creature rapidly evolves into a future version of its species.
63 Push/Pull An object of any size is pulled directly towards you or pushed directly away from you with the strength of one man.
64 Raise Dead A skeleton rises from the ground to serve you. They are incredibly stupid and can only obey simple orders.
65 Raise Spirit The spirit of a nearby corpse manifests and will answer 1 question.
66 Read Mind You can hear the surface thoughts of nearby creatures.
67 Repel Two objects are strongly magnetically repelled from each other within 10 feet.
68 Scry You can see through the eyes of a creature you touched earlier today.
69 Sculpt Elements Inanimate material behaves like clay in your hands.
70 Sense Choose one kind of object (key, gold, arrow, jug, etc). You can sense the nearest example.
71 Shield A creature you touch is protected from mundane attacks for one minute.
72 Shroud A creature you touch is invisible until they move.
73 Shuffle Two creatures you can see instantly switch places.
74 Sleep A creature you can see falls into a light sleep.
75 Slick Every surface in a 30ft radius becomes extremely slippery.
76 Smoke Form Your body becomes a living smoke that you can control.
77 Sniff You can smell even the faintest traces of scents.
78 Snuff The source of any mundane light you can see is instantly snuffed out.
79 Sort Inanimate items sort themselves according to categories you set.
80 Spectacle A clearly false but impressive illusion of your choice appears, under your control. It may be up to the size of a palace and has full motion and sound.
81 Spellsaw A whirling blade flies from your chest, clearing any plant material in its way It is otherwise harmless.
82 Spider Climb You can climb surfaces like a spider.
83 Summon Cube Once per second you may summon or banish a 3-foot-wide cube of earth New cubes must be affixed to the earth or to other cubes.
84 Swarm You become a swarm of crows, rats, or piranhas You can only be harmed by blast attacks.
85 Telekinesis You may mentally move 1 item under 60lbs.
86 Telepathy Two creatures can hear each other's thoughts, no matter how far apart.
87 Teleport An object or person you can see is transported from one place to another in a 50ft radius.
88 Target Lure An object you touch becomes the target of any nearby spell.
89 Thicket A thicket of trees and dense brush up to 50ft wide suddenly sprouts up.
90 Summon Idol A carved stone statue the size of a mule rises from the ground.
91 Time Control Time in a 50ft bubble slows down or increases by 10% for 30 seconds.
92 True Sight You see through all nearby illusions.
93 Upwell A spring of seawater appears.
94 Vision You completely control what a creature sees.
95 Visual Illusion A silent, immobile, room-sized illusion of your choice appears.
96 Ward A silver circle 50ft across appears on the ground. Choose one species that cannot cross it.
97 Web Your wrists shoot thick webbing.
98 Widget A primitive version of a drawn tool or item appears before you and disappears after a short time.
99 Wizard Mark Your finger can shoot a stream of ulfire-colored paint. This paint is only visible to you and can be seen at any distance, even through solid objects.
100 X-Ray Vision You can see through walls, dirt, clothing, etc.

For even more spells, use more spellbooks from Cairn, the 100 level-less spells from Knave, or the arcana from Into the Odd.

Traits

Traits from Cairn by Yochai Gal.

d10 Physique
1 Athletic
2 Brawny
3 Flabby
4 Lanky
5 Rugged
6 Scrawny
7 Short
8 Statuesque
9 Stout
10 Towering
d10 Skin
1 Birthmark
2 Dark
3 Elongated
4 Pockmarked
5 Rosy
6 Round
7 Soft
8 Tanned
9 Tattooed
10 Weathered
d10 Hair
1 Bald
2 Braided
3 Curly
4 Filthy
5 Frizzy
6 Long
7 Luxurious
8 Oily
9 Wavy
10 Wispy
d10 Face
1 Bony
2 Broken
3 Chiseled
4 Elongated
5 Pale
6 Perfect
7 Rat-like
8 Sharp
9 Square
10 Sunken
d10 Speech
1 Blunt
2 Booming
3 Cryptic
4 Droning
5 Formal
6 Gravelly
7 Precise
8 Squeaky
9 Stuttering
10 Whispery
d10 Clothing
1 Antique
2 Bloody
3 Elegant
4 Filthy
5 Foreign
6 Frayed
7 Frumpy
8 Livery
9 Rancid
10 Soiled
d10 Virtue
1 Ambitious
2 Cautious
3 Courageous
4 Disciplined
5 Gregarious
6 Honorable
7 Humble
8 Merciful
9 Serene
10 Tolerant
d10 Vice
1 Aggressive
2 Bitter
3 Craven
4 Deceitful
5 Greedy
6 Lazy
7 Nervous
8 Rude
9 Vain
10 Vengeful
d10 Reputation
1 Ambitious
2 Boor
3 Dangerous
4 Entertainer
5 Honest
6 Loafer
7 Oddball
8 Repulsive
9 Respected
10 Wise
d10 Misfortune
1 Abandoned
2 Addicted
3 Blackmailed
4 Condemned
5 Curse
6 Defrauded
7 Demoted
8 Discredited
9 Disowned
10 Exiled