J

Fell



Creating a Character

Roll for your name.

Roll for a background and gain the associated skill and equipment.

You have three attributes:

Roll d8 for each attribute in order to assign dice.

Roll DEX to determine your starting hit protection (HP), a representation of your ability to avoid critical harm.

If your WIL is d8, roll for one spell.

In addition to the equipment from your background, you start with a pack containing one days' rations, three torches (1 hour each), and 3d6 coin (C).

Roll 2d20+10 for your age.

Roll d8 for your alignment.

Roll for your drive and your traits.

Instead of rolling, you may start with any name, any background or a custom background (including a name, a skill, and equipment worth 40 C), d6 in each attribute (optionally lowering one or more one step to raise others the same number of steps), 3 HP (or 4 if DEX is d8, 5 if d10, or 6 if d12), a spell of your choice if your WIL is d8 or higher, additional equipment worth 20 C, any age, a chosen alignment, and any drive and traits.

d20 Background
1 Alchemist: lore, firebomb (d6 blast), bottle, fire oil
2 Bard: performance, dagger (d4), musical instrument, face paint
3 Blacksmith: repair, hammer (d4), brigandine (1 armor), bellows
4 Burglar: skulduggery, crowbar (d4, bulky), lockpicks, rope (50ft)
5 Butcher: speechcraft, cleaver (d4), salt, meat hook
6 Carpenter: skulduggery, chisel (d4), nails, hand drill
7 Farmer: athletics, pitchfork (d4, bulky), cookpot, pouch of seed
8 Gambler: discernment, firebomb (d6 blast), cards, dice
9 Gravedigger: lore, shovel (d4, bulky), lantern, cross necklace
10 Herbalist: survival, sheers (d4), mortar & pestle, herbs
11 Hunter: survival, sling (d4), knife (d4), rodent trap
12 Magician: skulduggery, staff (d4, bulky), hourglass, goat
13 Mercenary: athletics, club (d4, bulky), shield (+1 armor), lucky charm
14 Merchant: speechcraft, ornamental sword (d6), ledger, cart
15 Miner: survival, pick (d4, bulky), lantern, canary
16 Noble: speechcraft, family sword (d6), book of genealogy, mirror
17 Outlaw: survival, shortsword (d6), shortbow (d4), arrows
18 Priest: performance, censer (d4), holy water, incense
19 Servant: discernment, stolen dagger (d4), soap, incriminating letters
20 Scholar: lore, letter opener (d4), book, quill & ink