Creating a Character
Roll for your name.
Roll for a background and gain the associated skill and equipment.
You have three attributes:
- STR: constitution, grit, strength
- DEX: aim, dexterity, speed
- INT: cunning, intellect, smarts
- WIL: leadership, magical potential, willpower
Roll d8 for each attribute in order to assign dice.
- 1-2: d4
- 3-6: d6
- 7-8: d8
Roll DEX to determine your starting hit protection (HP), a representation of your ability to avoid critical harm.
If your WIL is d8, roll for one spell.
In addition to the equipment from your background, you start with a pack containing one days' rations, three torches (1 hour each), and 3d6 coin (C).
Roll 2d20+10 for your age.
Roll d8 for your alignment.
- 1-2: Chaotic
- 3-5: Neutral
- 6-8: Lawful
Roll for your drive and your traits.
Instead of rolling, you may start with any name, any background or a custom background (including a name, a skill, and equipment worth 40 C), d6 in each attribute (optionally lowering one or more one step to raise others the same number of steps), 3 HP (or 4 if DEX is d8, 5 if d10, or 6 if d12), a spell of your choice if your WIL is d8 or higher, additional equipment worth 20 C, any age, a chosen alignment, and any drive and traits.
d20 | Background |
---|---|
1 | Alchemist: lore, firebomb (d6 blast), bottle, fire oil |
2 | Bard: performance, dagger (d4), musical instrument, face paint |
3 | Blacksmith: repair, hammer (d4), brigandine (1 armor), bellows |
4 | Burglar: skulduggery, crowbar (d4, bulky), lockpicks, rope (50ft) |
5 | Butcher: speechcraft, cleaver (d4), salt, meat hook |
6 | Carpenter: skulduggery, chisel (d4), nails, hand drill |
7 | Farmer: athletics, pitchfork (d4, bulky), cookpot, pouch of seed |
8 | Gambler: discernment, firebomb (d6 blast), cards, dice |
9 | Gravedigger: lore, shovel (d4, bulky), lantern, cross necklace |
10 | Herbalist: survival, sheers (d4), mortar & pestle, herbs |
11 | Hunter: survival, sling (d4), knife (d4), rodent trap |
12 | Magician: skulduggery, staff (d4, bulky), hourglass, goat |
13 | Mercenary: athletics, club (d4, bulky), shield (+1 armor), lucky charm |
14 | Merchant: speechcraft, ornamental sword (d6), ledger, cart |
15 | Miner: survival, pick (d4, bulky), lantern, canary |
16 | Noble: speechcraft, family sword (d6), book of genealogy, mirror |
17 | Outlaw: survival, shortsword (d6), shortbow (d4), arrows |
18 | Priest: performance, censer (d4), holy water, incense |
19 | Servant: discernment, stolen dagger (d4), soap, incriminating letters |
20 | Scholar: lore, letter opener (d4), book, quill & ink |