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Sabacc



Zabaka's Corellian Spike

Toydarian Toymaker can be found nestled among the other shops of Merchant Row in Black Spire Outpost on the planet Batuu. The place is owned by a Toydarian named Zabaka. She has come up with her own variation of Corellian Spike, the rules of which she sells with a sabacc deck and some spike dice. Her clientele are mostly children so her rules are modified to not include betting. The rules presented here have been remodified to add betting back in, but feel free to skip over the betting phases if a more easy-going game is preferred.

Gameplay

Winning Hands

In a tie, a positive total beats a negative one. After that, the hand with the most cards wins, then the hand with the highest positive card total, lastly the hand with the single highest positive card. However, with the hands pure sabacc through sabacc with one pair, the hand with a pair or set closest to zero or a run that starts closest to zero wins.

Pure Sabacc

Zero with exactly two sylops.

0, 0

Full Sabacc

Zero with exactly two positive tens, two negative tens, and a sylop.

+10, +10, -10, -10, 0

Fleet

Zero with four of a kind (except 10s) and a sylop.

Examples: +5, +5, -5, -5, 0 or +9, +9, -9, -9, 0

Yee-haa

Zero with one pair and a sylop.

Examples: +5, -5, 0 or +7, -7, 0

Rhylet

Zero with a positive three of a kind and a negative pair (or vice versa).

Examples: +2, +2, +2, -3, -3 or -4, -4, -4, +6, +6

Squadron

Zero with four of a kind.

Examples: +5, +5, -5, -5 or +1, +1, -1, -1

Gee Whiz

Zero with a positive run of one through four and one negative ten, or a negative run of one through four and one positive ten.

+1, +2, +3, +4, -10 or -1, -2, -3, -4, +10

Straight Khyron

Zero with a four card run.

Examples: +7, -8, -9, +10 or -4, +5, +6, -7

Banthas Wild

Zero with three of a kind.

Examples: +4, +4, +4, -3, -9 or +5, +5, -5, -3, -2

Rule of Two

Zero with two pairs.

Examples: +3, +3, +5, -5, -6 or +9, -9, +4, -4

Sabacc with One Pair

Zero with one pair.

Examples: +5, -5 or +3, +3, -6

Sabacc with Most Cards

Zero with the most total cards.

Example: +1, +8, -2, -7 beats +9, -2, -7

Sabacc with Highest Value Cards

Zero with the highest positive card total.

Example: +4, +6, -10 beats +4, +5, -9 because 10 (sum of +4 and +6) is higher than 9 (sum of +4 and +5)

Sabacc with Highest Value Single Card

Zero with the highest single positive card.

Example: +1, +8, -9 beats +4, +5, -9 because 8 is higher than 5

Nulrhek

Closest to zero.

Example: +4, -5 beats +3, +5, -1, -5

Nulrhek with Positive Score

Closest to zero with a positive score.

Example: +3, -2, beats +2, -3

Nulrhek with Most Cards

Closest to zero with most cards.

Example: +4, +9, -1, -3, -8 beats +5, +10, -7, -7

Nulrhek with Highest Value Cards

Closest to zero with the highest positive card total.

Example: +4, +9, -6, -6 beats +5, +7, -4, -7 because 13 (sum of +4 and +9) is higher than 12 (sum of +5 and +7)

Nulrhek with Highest Value Single Card

Closest to zero with the highest single positive card.

Example: +2, +10, -4, -7 beats +3, +9, -5, -6 because 10 is higher than 9

Single Blind Draw

If players are still tied, they must draw one card from the draw pile. The player whose card is closest to zero wins. If tied, the positive number wins. If still tied, draw again until a winner is determined.

Examples: -1 beats +4 and +1 beats -1

Winning Hand Variations

At some tables using Zabaka's rules, the full sabacc hand is removed as a winning hand and is instead simply part of the fleet hand, and the least valuable fleet, at that. Another common variation is for all hands ranking higher than regular sabacc, you're required to have only exactly the cards needed to complete your hand and no extras, even if those extras would bring your hand total to zero.


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